Course Introduction and Syllabus
Welcome to IDM2: Ludology and Game Play
- A comprehensive journey into game design fundamentals
- Study of ludology—the science of games and gameplay
- Foundation for understanding what makes games engaging
- Preparation for creating your own game concepts
Course Focus Areas
Conceptual Foundations
- Game design principles
- Rules and mechanics
- Player psychology
- Storytelling elements
Practical Application
- Idea generation techniques
- Prototyping methods
- Playtesting strategies
- User experience design
Learning Outcomes
By the end of this course, you will:
- Demonstrate understanding of game design principles and processes
- Evaluate and critique games based on mechanics and aesthetics
- Design proof of concept proposals for new games
- Implement prototypes to demonstrate your concepts
Course Structure: Two Main Units
Unit 1: Game Design
- What Are Games
- Design Process
- Idea Generation
- Target Audience
- Storytelling & Characters
- Mechanics & Rules
- Player Experience
- Game Environments
Unit 2: Implementation
- Prototyping (Digital & Non-digital)
- User Experience Design
- Visual Design
- Playtesting
Assessment Structure
No Final Exam - Continuous Assessment Only
40% Practical Assignments
Hands-on application of design principles
20% Case Study
In-depth analysis of existing games
40% Project
Develop and prototype your own game concept
Required Reading
Primary Textbooks
- Tracy Fullerton - Game Design Workshop (3rd Edition)
- Jesse Schell - The Art of Game Design (2nd Edition)
Supplementary Reading
- Morgan McGuire - Creating Games
- Scott Rogers - Level Up!
- Raph Koster - Theory of Fun
Why This Course Matters
- Games are a dominant cultural force
- Interactive design principles apply beyond gaming
- Critical thinking skills for digital media
- Creative problem-solving methodologies
- Industry-relevant portfolio development
Course Philosophy
Playcentric Approach
- Focus on player experience first
- Iterative design and testing
- Understanding through making
- Theory informed by practice
Critical Analysis
- Evaluate existing games systematically
- Understand design decisions and their impact
- Develop informed design opinions
Getting Started
- Obtain required textbooks
- Set up reflective writing journal
- Begin observing games critically
- Start thinking like a designer
- Prepare for hands-on learning
Questions?
Ready to explore the fascinating world of game design?